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RULES & PRACTICE

How to Play Nurikabe

Play Nurikabe ↗

THE PLAYBOOK · SWEETTONG

How to play Nurikabe

Take a moment with Nurikabe before moving to another game. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Look at what changes after your first action. Make your first input carefully and watch the result. Choose a clear next step rather than rushing through the instructions.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

A useful comparison

Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Make the next step deliberately.

Your goal

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. An attractive position is not enough unless the goal is met. Follow this game’s rules rather than another version’s.

Step by step

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

Controls

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. On a smaller screen, keep the active part of the board within view. Return to the rules if the result is unexpected.

A useful example

An island labelled 1 is already complete, so its edge neighbours must be sea. Use the example as a guide rather than a substitute for reading your board. Choose a deliberate next step.

Watch out for this

Two numbered islands may not merge into one. Check the rule before repeating the action. After a move, check what changed. Decide which rule explains the new state before acting again.

Common questions

What is the goal of Nurikabe?

The key detail is this: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

When I return, how do I control Nurikabe?

For clarity: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

For my first round, what example helps explain Nurikabe?

Here is the relevant explanation: An island labelled 1 is already complete, so its edge neighbours must be sea.

As a new player, what should I watch out for in Nurikabe?

Two numbered islands may not merge into one.

On this playing page, what format does Nurikabe offer?

For clarity: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

While reading the Guide, which play mode does Nurikabe use?

The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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